![]() ![]() ![]() Players could, for example, ask the AI controlled civilizations to stop researching some technology, or to reduce their nuclear weapons arsenal. The diplomacy model in Call to Power II was improved, with more agreements available for negotiation. Another difference is that the player can receive bonuses for certain achievements, if they are the first to perform the action (recapturing a city, sailing around the world, etc.). Maximum army size was increased, some balance adjustments were made to avoid the balance problems from the original Call to Power, and the economic system in Call to Power II was reworked so that controlling good terrain became more profitable. ![]() Chiefly, the first game was criticized for its user interface, which prompted a redesign for the sequel.Ĭall to Power II also included several gameplay differences. Call to Power II had a number of differences from the previous Call to Power. ![]()
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